Prophecy@Steamwheedle Cartel:
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Thursday, August 18, 2016 : New Website! Esedess

Many good memories on this website, dating as far back as anyone can remember. After 10 years, it's time for a change.

Please visit our new website starting in World of Warcraft: Legion! Don't forget to create an account and participate on the site.

This website will be discontinued. Special thanks to Niyte, Dayaris, Holy and Dysraxis for setting it up and contributions!

-Esedess, the Cowmander
Saturday, July 18, 2015 : Prophecy Tribute Video Esedess

Special thanks to TheTigerwolf55 for making the video, Tielyn for input, and everyone who was able to submit screenshots for the video.

But most of all, thank you to all the raiders of Prophecy, past and present, and guild masters of the past, thank you for sticking in with us as long as you could and molding us to current guild today.

Prophecy Ventrilo Group Payment link:

Ventrilo is no longer active. Dysraxis hosts a Teamspeak server instead. Information is in Guild Info in game.

Friday, July 3, 2015 : Prophecy SWC - WoD Promo Esedess

Special thanks to TheTigerwolf55 youtube channel
Don't forget to send me those screenshots needed for the next video.
Thursday, May 21, 2015 : Personal Loot Changes Esedess
Personal Loot Improvements
The Personal Loot system offers several advantages to certain group types, but there are still several areas where we think we can make improvements. Our goals with Personal Loot going forward are threefold:

Make Personal Loot more consistent and rewarding.
Bring Personal Loot up to be competitive with Group Loot, so players who prefer Personal Loot receive rewards comparable to those you get from groups using Master Loot or Need/Greed.
Celebrate rewarding Personal Loot within the group in a way that captures the excitement of receiving rewards in Group Loot.
First, rather than treating loot chances independently for each player—sometimes yielding only one or even zero items for a group—we’ll use a system similar to Group Loot to determine how many items a boss will award based on eligible group size. As a result, groups will receive a much more predictable number of drops when they defeat a boss. In addition, set items will reliably drop in Personal Loot, just like they do in Group Loot today. The end result is that groups using Personal Loot will acquire their 2- and 4-piece set bonuses at around the same time as groups using Group Loot acquire theirs.

We’re also increasing the overall rate of reward for Personal Loot, giving players more items overall to offset the fact that Personal Loot rewards can’t be distributed among group members. We know that finding that one awesome specific trinket to round out your gear set can be difficult with Personal Loot, and this should help increase your odds.

Finally, the most visible change is the new Personal Loot UI. Part of the fun of raiding is progressing and improving as a group, not just as an individual. The previous Personal Loot system celebrated your own rewards, but would bury what your groupmates received in the chat log. However, the moment when your friend finally wins that long sought-after sword can be just as important to you as that moment you won your boots—and we wanted the game to help you celebrate it, too. Now when you loot an item, everyone in your group will see what you won!

These Personal Loot improvements aren’t limited to Hellfire Citadel—we’re updating all of our Draenor dungeons, including Mythic dungeons, to use the same system.


So for now we'll be using the Need/Greed system for raids to gear everyone at least.
Tuesday, April 28, 2015 : New Banner! (Finally!) Esedess
How does everyone like our new front page banner? Special thanks to designer and creator Rory Griffin plus input from Tielyn.
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