Personal Loot Improvements The Personal Loot system offers several advantages to certain group types, but there are still several areas where we think we can make improvements. Our goals with Personal Loot going forward are threefold:
Make Personal Loot more consistent and rewarding. Bring Personal Loot up to be competitive with Group Loot, so players who prefer Personal Loot receive rewards comparable to those you get from groups using Master Loot or Need/Greed. Celebrate rewarding Personal Loot within the group in a way that captures the excitement of receiving rewards in Group Loot. First, rather than treating loot chances independently for each player—sometimes yielding only one or even zero items for a group—we’ll use a system similar to Group Loot to determine how many items a boss will award based on eligible group size. As a result, groups will receive a much more predictable number of drops when they defeat a boss. In addition, set items will reliably drop in Personal Loot, just like they do in Group Loot today. The end result is that groups using Personal Loot will acquire their 2- and 4-piece set bonuses at around the same time as groups using Group Loot acquire theirs.
We’re also increasing the overall rate of reward for Personal Loot, giving players more items overall to offset the fact that Personal Loot rewards can’t be distributed among group members. We know that finding that one awesome specific trinket to round out your gear set can be difficult with Personal Loot, and this should help increase your odds.
Finally, the most visible change is the new Personal Loot UI. Part of the fun of raiding is progressing and improving as a group, not just as an individual. The previous Personal Loot system celebrated your own rewards, but would bury what your groupmates received in the chat log. However, the moment when your friend finally wins that long sought-after sword can be just as important to you as that moment you won your boots—and we wanted the game to help you celebrate it, too. Now when you loot an item, everyone in your group will see what you won!
These Personal Loot improvements aren’t limited to Hellfire Citadel—we’re updating all of our Draenor dungeons, including Mythic dungeons, to use the same system.
A raid leader, an officer, and a generally weird sense of humor.
It's with a heavy heart we wish Xiaoken, also known as Sion, a fond farewell. Hope for him to have the best that life can offer, and that he comes back to kibbitz as often as he can. A steady figure of our guild, you will be missed.