Prophecy Rock'emSock'em Robots
Fri, Nov 20th, 8:00pm:Trial of the Crusader 10 mans
Sat, Nov 21st, 8:00pm:Trial of the Crusader
Thu, Nov 26th, 8:00pm:25 Ony / 25 Ulduar
Fri, Nov 27th, 8:00pm:Trial of the Crusader 10 mans
Sat, Nov 28th, 8:00pm:Trial of the Crusader

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1 hours, 48 minutes, and 53 seconds since Trial of the Crusader 10 mans started!
Marks and Kill Order

This is a bit overdue, but the following is the official marking system for Prophecy. Note that at times this system may need to be modified for specific encounters (especially in raids when there are multiples of the same CC type used). Just reassign a mark to another CC (and a specific person, generally), and remember to consider this reassignment when breaking CC to kill.

Tank Targets

Skull (White): Main Tank Target. This is most often the first mob to die, and if it is not meant to be the first kill, it should be noted.

X (Red): Offtank Target. If there is only one tank, this is a second mob he is tasked to hold, and should be killed second.

CC Targets

The rest of the marks are for CC targets, and should generally be killed in the order they are listed here.

Triangle (Green, AKA Nacho): Sap. Should generally be the first CC to be broken and killed, due to the inability to re-sap.

Square (Blue): Ice Trap. Ice Trap. Break before CC with no timers on it because a resisted trap can leave a loose mob.

Circle (Orange, AKA Nipple): Hibernate. This is the first recastable CC to be broken primarily because Druids in feral or tree form cannot cast it, and thus feral and full resto druids must stay out of form to reapply.

Star (Yellow): Shackle. Since priests are more often than not healers, it is best to take down their target next because they are A: Squishy and B: Often distracted by other endeavors, such as keeping the tank alive.

Moon (Blue): Polymorph. Often the first CC broken. . . but it should be the last usually. On the plus side, accidental breaks can be met with re-application.

Diamond (Purple): Banish. The last target to be killed, primarily because it cannot be broken at will.

Other CC:

Seduce and Fear: If needed, warlocks can Seduce humanoids with their Succubus and/or Fear kite a mob in an empty area. Seduce should be given priority to kill over sap due to its channeled nature and problematic re-application (preferably, the warlock will then seduce the sap, prolonging that CC's life). Fear should be high up there too, most likely also before sap.

Cyclone: Unless the spell is changed, dont use Cyclone for more than stopgap CC (I often use it on X at the beginning of a pull to give me 6 seconds to deal with skull alone).

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